Help Page for the online "Seismic Waves" activity

This page should help you familiarize yourself with the purpose and operation of this interactive wave generator.

When you start the activity, you will see three frames created in your browser window. The image below shows you the main features of each frame, discussed in detail in the text that follows. Clicking on the name of a frame or feature will take you directly to a description of it. Clicking the arrow next to each text entry will bring you back to the imagemap below.


Title Frame

There is only one "active" part of the title frame, a button labelled Quit! (see below). This button is active at all times.

Quit Button

Clicking the Quit button will always take you back to the introduction page for this activity.


Action Frame

The animated wave generation takes place entirely within the Action Frame. In terms of controls, however, this is a "passive" frame. There is only one active button: the help button. This button, and the animated features you'll observe in this frame and listed in detail below.

Wave Block

The main feature of the Action Frame and the key to this activity is the wave block, an elongated rectangular prism representing a portion of the Earth's crust through which the seismic waves generated in this simulation will propagate, always from left to right. The outer surfaces of the wave block are marked with a grid of squares to help you judge relative distances. The upper surface of the wave block represents the ground surface and is colored green. Atop it sit two seismic monitoring stations. These stations will each generate virtual three-component seismograms below. In addition, there is an underground sensor located within the wave block, adjacent to its near surface so that you can see it in this cut-away view. The depth of this sensor is adjustable.

The wave block has a fixed and defined orientation, shown by the three axis labels on the end blocks that bound its left and right edges. As the arrows indicate, the long axis of the wave block is the east-west axis, and north is "into" the computer screen. The wave block represents a section of the crust longer than is shown, which is why waves will seem to spontaneously appear from the western end block and stop at the eastern end block. Imagine instead that the source of the waves is far beyond the western end block and that they continue to propagate through the crust after they pass the eastern end block.

When seismic waves propagate through the wave block, you will see the entire block deform in response. (The two stations and the underground sensor will move, too.) Observe this propagating disturbance; it, along with the seismograms, will help you identify the different types of waves.

End Blocks

The wave block is bounded on its western (left) and eastern (right) edges by two end blocks. The seismic waves you generate in this activity will appear to emerge from the western end block and disappear into the eastern end block. These blocks are there to signify that the wave block is actually longer (in its east-west direction) than what you see on the screen; think of them as the arrowheads on the graphical representation of an infinitely long line. The end blocks are also home to the direction axis labels and the help button.

Stations

Two small houses on the wave block represent the locations of the seismic monitoring equipment ("stations") that produce the virtual seismograms at the bottom of the frame. The left, orange-tinted house is Station 1; the bluish house on the right (to the east, according to the axis labels) is Station 2. These icons will move with the wave motion as the seismic waves pass beneath them. A good way to understand the type of motion produced by each kind of wave is to watch the motion of these "seismic stations", including the underground sensor.

Underground Sensor

A small icon shaped like the cross-section of a tunnel represents the underground sensor within the wave block. Unlike the two stations on the surface of the wave block, the underground sensor does not produce seismograms you can study. You can, however, see whether motion is different at depth than it is at the surface by watching the motion of this sensor as the waves pass by.

It is possible to adjust the depth of the underground sensor using the underground elevator panel located next to its station label on the

Axis Labels

To talk about the motion caused by a certain kind of seismic wave, it helps to have a directional frame of reference. In our wave simulator, this is provided by the three axis labels on the end blocks.

The direction toward the top of your computer screen can be thought of as "up"; the bottom of your screen is "down". This is the vertical axis, labelled Z here. The east-west axis runs right to left across the screen, with east on your right (when facing the screen). This horizontal axis is labelled E. The other horizontal axis is labelled N. It represents the north-south direction, with north being "into" your screen (shown in two dimensions as an axis running diagonally up and to your right), and south pointing "out" of it (and toward your lower left).

As mentioned before, all the waves propagating through the wave block in this simulation will move from left to right, meaning they will travel from the west and toward the east.

Seismograms

As the simulated seismic waves move through the wave block, they will disturb the two seismic stations (and the underground sensor). The motions of the two stations will be translated by virtual seismographs into graphical representations -- seismograms -- similar to those recorded by actual seismographs. A black line drawn on a white background will show the displacement experienced by each station.

To make these virtual seismograms more helpful, they will be split into three separate components of motion, aligned along the principal axes of the wave block: Z (vertical), N (north-south), and E (east-west). Thus, each of the three seismograms will show a record of the motion the station experienced in a particular orientation. If the ground motion is entirely vertical, for example, the two horizontal components will show no motion whatsoever -- their seismograms will be flat lines.

There is one exception to the three-component configuration of the virtual seismograms: when the P+S option is chosen, the three components will be combined into a single seismogram, labelled ALL. Also note that all the seismograms will be reset each time the Go! button is clicked.

Component Labels

The seismograms from the two stations are divided into three categories, labelled Z, N, and E. These are the three components of each virtual seismometer at those stations. The Z component shows motion in the vertical sense, with "up" on the seismogram representing motion upward at the station. The N component represents motion along a north-south axis, and "up" on the seismogram translates to motion in a northward direction. The E component shows motion along an east-west axis, with east as the "up" direction on the seismogram. These axes are shown by the axis labels on the end blocks.

For the P+S option, which runs two different kinds of waves simultaneously, the three components are reduced to just one, labelled ALL. This seismogram, then, represents the sum total of the three components of ground motion at that station.

Help Button

Should you wish to refer to these instructions while you are running the wave generator, click on the help button located on the eastern end block. This will open a new browser window containing this page of information about the activity.


Control Panel

Within the frame at upper right, called the Control Panel, are all the controls you will need to run the interactive wave generator. Indeed, the only two "active" parts of this program not found in the Control Panel are the Quit button and the help button. The items found within the Control Panel are detailed below.

Station Labels

In the Action Frame is the main animated feature of this simulator, the wave block, which represents a rectangular prism of ground material, gridded and with its upper surface (the virtual ground surface) in green. On top of this wave block sit two house-shaped stations (Stations 1 & 2), and under the surface the block is an underground sensor. These three icons are identified in the upper left-hand side of the

Speed Scale

In the upper right-hand side of the wave block using this sliding bar. Just click and hold down on the bar and then drag it sideways in either direction to increase or decrease the wave speed. This control is functional at all times -- even while the waves are moving in the Action Frame below.

Underground Elevator Panel

Next to the station label for the underground sensor is a small panel with two arrows: a green one pointing up, and a red one pointing down. This is the underground elevator panel. By clicking on the arrows (they light up when you move over them with your mouse pointer), you can raise and lower the position of the underground sensor. The sensor can move only by integer numbers of wave-block grid squares, and cannot be moved while seismic waves are running in the Action Frame.

Wave Buttons

There are five clickable buttons on the wave block of the Action Frame. They are labelled P, S, LOVE, RAYLEIGH, and P+S. The first four button each select a different type of seismic wave. The purpose of this activity is to observe the differences in the motion produced by these waves. The last button actually selects a combination of two of the previous waves, the P and the S, running them together at their appropriate relative speeds. This option simulates, very basically, the type of motion you would expect to witness during an earthquake.

One caution: only the P+S option shows the waves propagating at their appropriate relative velocities. All the single wave simulations run at the same velocity (assuming you do not adjust the speed scale). This is not an accurate representation of the behavior of actual seismic waves, which propagate with different velocities.

First Arrival

This switch allows you to select the directionality of the first wave arrival, which can be either "up" (in the direction of the component name, be it Z (vertically up), N (north), or E (east)) or "down" (down for Z, south for N, and west for E).

Go! Button

When you have selected all the details of your simulation -- the type of wave, the speed, the direction of the first arrival, and the position of the underground sensor -- it is time to start the wave generator. To do this, simply click the round green button labelled GO! This will start a pulse of seismic waves running the length of the wave block in the Action Frame below. Most controls on the Control Panel (including the Go! button) will not function while the wave simulation is running. The exception is the speed scale; you can change the speed of the waves at any time.